If you're caught in the open against a tank firing HEAT, you can intentionally overangle the Type 5 Heavy as a last effort move to the point where you have your entire side exposed. 75% Crew: 2493 100% Crew: 2817 Maximum possible: 1.998 s, With 50% Crew: 314.3 m Even if the Type 5 Heavy is taken down, chances are that it has already influenced the battle enough to win it. The way Type 5 Heavy plays also depends on the map and matchup. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. Nominal: 17.1 s There should be something redeeming in a tank - either speed, or gun, or armor. With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun. Both: 3203.2 Finally, Type 5 Heavy's massive size (even bigger than the Maus!) Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. In addition, it's also outclassed by the other 15 cm wielding heavies, the 60TP and E 100, when exclusively firing HE, while those tanks also have an option to fire AP and HEAT shells as well as having much better accuracy. This results in rather inconsistent performance - sometimes you feel pretty helpless. It retains the same alpha damage and penetration from the Type 4 Heavy. Vents: 16.04 s Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes. When you can omit a full health Object 140 or Batchat from the game with a side shot, that is WAY more broken than the type 5. With Coated Optics: 440 m As said, any vehicle with less than 290 mm penetration with premium shells is not a major threat, and can be ignored until the actual threats are taken out. First-shot DPM: 3600 Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. World of Tanks official forum ... → In-Game Vehicles → American Vehicles → Heavy Tanks; Heavy Tanks. Still doenst compensate from being total bullshit because it does to much damage, even without premium ammo. If top tier against tier 8s and 9s, the Type 5 Heavy is a monster and is very hard to defeat. Both: 3204 Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. World of Tanks 1.11 – 122 TM – in game pictures World of Tanks 1.11 – 122 TM – Chinese premium tank – stats nerf We use cookies to ensure that we give you the best experience on our website. Come join the conversation! Rammer: 2442 It doesn't quite have the armor of the Maus or the punch of the E 100, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. Both and BiA: 16.52 s 14 cm/50 3rd Year Type naval gun from the battleship Mutsu. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. It’s a bit invented… Finalmente sviluppatori hanno pubblicato cinque immagini esclusive del Type 2605, il giapponese di livello 10 pesante. Both and Max Crew %: 3411.1 All the Japanese Heavies have to do is roll straight at the enemy and right click left click to do damage. 50% Crew: 2178 Nominal: 20 s The dpm and armour is so bad (against 330 heat) that it a relatively weak threat on its own. Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it. I wonder....i was shooting gold at a type 5 turret face and hull and it would not pen. Both and Max Crew %: 13.54 s, Standard Gun First-shot DPM: 3600 Nominal DPM: 2106 3. - posted in Vehicle Comparison: So Im debating which I should grind next, I know the palystyle couldnt differ more, but Ive enjoyed both on the test server (using regular loadouts), I really cant tell which I like more, what do you guys think? The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during World War II. Avoid long range engagaments as much as possible, especially against tanks with HEAT and good armor - HEAT doesn't lose penetration over distance, while the Type 5 Heavy's own gun struggles hard at range, due to its poor accuracy, high penetration dropoff at long distances and low DPM. Both: 3096 Vents: 18.76 s The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). Both and Max Crew %: 4311, Standard Gun A tier 9 heavy 2 shots a tier 9 medium. The HP is precious - try to save it as much as you can! Both: 4104 I felt this when I came up against them and now I decided to grind it, I feel the same way. - Gargantuan HP pool of 2900, 2nd highest in the entire game. - Good alpha damage and exceptionally good gun handling with the 14 cm gun, able to snap shots very effectively. The worst thing is, it cannot be trust as a top tier or a teammate. With BiA and Vents: 0.367 m Nerf type 4/5 heavy armor - posted in Japanese Vehicles: Nerf Jump to content. Vents: 3649.8 Try to keep yourself close to buildings and other obstacles, so sidehugging is harder. In this kind of matchup, you don't necessarily have to stick on a hard cover, but generally if possible, it's still better to stick on urban areas with hard cover. Standard Gun - Huge ammo capacity on both guns, will never run out of ammo on battle. With BiA: 2.719 s 50% Crew: 21.18 s While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. Type 5 Heavy's side armor is very thick, and additionally is covered by extreme spaced armor. Both: 3973.2 The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still able to put in work with the 14 cm gun, especially in a good matchup. Rammer: 3903.9 100% Crew: 3588.2 Nerf type 4/5 heavy armor - posted in Japanese Vehicles: No, the tank gets wrecked when HEAT rounds are used and the spaced armor on the side is useless, which is quite funny because it and the width of the tracks is a 1/4 of the tanks width. It was great. 100% Crew: 2796 However, this is natural for a super-heavy tank, and it is balanced with the fact that how powerful the Type 5 Heavy is inside a good matchup, so don't be too disappointed if you happen to perform poorly in some games. - Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo. Both and BiA: 14.12 s Due to very limited information, many specifics like top speed, weight and armor are all speculation. Theoretical Damage Per Minute Most tier 8's even with premium will need to high roll to pen this tank frontally.Edit: I suppose you could try to tickle it to death with HE rounds, I was just fighting one in my Super Conqueror, couldn't pen at all with gold, yet he splashed me for 600 every time he fired, didn't even have to aim. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri. Type 4 heavy don't get it - posted in General Discussion: At least with the ***load of blueprints we got for the Christmas rewards, I could finish the Type 5 research with about 4 blueprints and not have to play the Type 4 anymore as its been collecting dust since the nerf. Rammer: 17.26 s Type 95 was an experimental vehicle built in 1934. 100% Crew Both and BiA: 3276 To balance this nerf, however, the 14 cm gun received an additional buff to its own performance, making it a more viable alternative. 100% Crew Previously, the 15.2 cm was considered o… With BiA and Vents: 2.293 s Both and BiA: 3272.5 Vents: 2880 Vents: 3780 50% Crew: 2949.1 With 75% Crew: 357.2 m In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate. Maximum possible: 1125.9 m. The Type 5 Heavy is a Japanese tier 10 heavy tank. Rammer: 4032 Search section: This topic; Forums ; Official Forum - World of Tanks Console The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. With wholly penetrating hits Your armour might be as good as you want, but this one will make sure you take damage over time. Tank Guide/Review: Type 5 Chi-Ri - posted in Medium Tanks: The tier 7 Japanese medium tank Type 5 Chi-Ri at first glance appears to be more of a heavy tank than a medium tank. 50% Crew: 3078 100% Crew With Recon and Situational Awareness: 420.2 m 100% Crew This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. On other hand, the huge size has some unique benefits - Type 5 Heavy is so massive that it can act as mobile cover for its allies, as even an E 100 is able to hide behind it! After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. How about just make the reload 25 seconds like every other derp in the game? Both and Max Crew %: 4311. Started by TheMarketGardener, 20 Aug 2017 #BuffM103: 8 … As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)! Yes, it’s true. With 75% Crew: 0.541 m Observe what shells the enemy tanks are using as well. Nerf the type 4/5 heavy - posted in Game Suggestions: The japanese tier 9 and 10 needs to be nerfed. the whole line is now completely irrelevant. Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. Both and BiA: 4176 Rammer: 3132 Rammer: 3132 While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. 50% Crew: 3078 However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game: © 2011–2020 Wargaming.net. feoffle i feel the some rassa tanks just loading gold and its a pinjata shot right in the face with the 5-7 sec reloads while you can’t do anything while the load realod.. ofc maybe Type 4 5 need a nerf but this low pen on the guns are just..right now wot turned into world of rassa tanks no point to hide it they never nerf like object 430 u and so on.. When top tier, the Type 5 Heavy can play aggressively and just roll forward. In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. This tank mounted three turrets. if they nerf it any further, it’s completely useless on all tanks. Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. Soon, modified versions of three famous vehicles: Type 4 Heavy, Type 5 Heavy and FV4005 – will run on Supertest. r/WorldofTanks: World of Tanks is a PvP MMO game created by international game developer Wargaming. We have a number of affiliated clans on the NA, EU, and ASIA servers for all levels of game experience. hatch on the left (when looking at the tank) that's around 260+... otherwise your only option is to flank it. Type4/5 Heavy - posted in Japanese Vehicles: After the latest swinging of the nerf bat, I am of the opinion that WG does not want these tanks to be used at all. This, combined with its very thick side armor, makes this tank surprisingly efficient at sidescraping, something the previous Japanese heavies couldn't do. If you are in a tier 8 (non TD) you will need to flank it to pen it. It packs two AP shells with 257 and 290 mm penetration, respectively. Both and BiA: 4176 Both: 16.88 s It is important to note that despite all the things you can do, there will be matchup where the Type 5 Heavy will struggle hard. 100% Crew Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. For example, Type 5 Heavy is able to hit IS-7's roof if it gets facehugged by one - rendering the tactic ineffective against the Type 5 Heavy. Both: 14.43 s Try to find a place with hard cover. Combined with the Type 5 Heavy's height, good gun depression and large caliber, it is able to hit roofs of many tanks and overmatch them effectively. The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. The 15 cm heat pen nerf without touching the E100 heat pen with no reason, and the traverse nerf is another nail in the coffin for this unique line. With 100% Crew: 2.397 s With GLD: 2.179 s Maximum possible: 572.6 m, With 50% Crew: 605.4 m It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. New comments cannot be posted and votes cannot be cast, More posts from the WorldofTanks community. Furthermore, it's premium ammunition is part of a bigger problem; there is literally no disadvantage to using most types of premium rounds, and the Type 5 is no exception to this. In addition, it can block streets and flanks even when destroyed. Maximum possible: 0.44 m, With 50% Crew: 0.496 m In addition, the tanks mobility was also improved. 75% Crew: 2502.5 I think at least for the type 4, getting rid of the double damage gold rounds would have been enough. Using Shell Type 1 (900 Damage): Type 5 Heavy can go hulldown due to its tall profile and -10 degrees of gun depression, but the turret is huge and flat and may be an easy target if sat on a ridge, so it is often recommended to stick to corners instead if possible. Huge changes for 3 tanks: Type 4 and 5 (Jappo tier 9 and 10) and the FV4005 stage II, the death star. the biggest nerf to the FV4005, which put the vahicle form god tier to trash tier was the nerf to the reverse speed. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. Baiting shots is crucial, and it can be surprisingly effective due to Type 5 Heavy's armor layout. The dpm and armour is so bad (against 330 heat) that it a relatively weak threat on its own. If you have this tank and you struggle a bit with the 249mm penetration on the 14 cm/50 3rd Year Type gun, you just need to get the new gun and start splashing the ground near your enemies. A picture of bunker that mounts a turret that might've belonged to the Type 4 super-heavy tank, taken by Soviet troops around Koto Fortress, Manchuria in 1945. Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. Type 5 Heavy which is left alone is easy target for more mobile tanks. also make the weakspots actually weakspots, like the cupola maybe doesn't require 265+ pen to go through? As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. Nominal DPM: 2700 This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past. Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it. I balanced the shit out of a type 5 in my 3rd game in the 183. Both and Max Crew %: 15.83 s, Standard Gun Both and Max Crew %: 4181.1, With 50% Crew: 0.619 m 75% Crew: 2493 With wholly penetrating hits Vents: 2844 Like all the Japanese heavies, Type 5 Heavy lacks a true frontal weak point. if you don't have 300+ pen heat rounds, the only place to reliably pen is the drivers(?) Both and BiA: 4042.5 First-shot DPM: 3472.7 With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. Maximum possible: 2.318 s, With 50% Crew: 3.097 s Using Shell Type 3 (770 Damage): According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. 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